NeoTanker

NeoTanker

Tiny tanks. Big decisions.

In development · iPhone and Android

A turn-based tactics game

Every unit has a job, every tile changes the odds, and every turn is a small puzzle you can actually solve. Units step square by square, never diagonally, so a flank is something you plan two turns ahead.

Two armies meeting in the middle of the board An island map with factories, cities and headquarters The battlefield seen from an angle

Terrain decides

Forests hide you, mountains shield you, roads carry you further. The ground you stand on decides how hard you are to kill.

An army that makes sense

Infantry take ground. Bazookas punish armour. Artillery shells from a distance and never fires back. Fuel and ammunition run out.

Built for one hand

Portrait only. Drive a unit with your thumb, aim by touching the enemy, pinch to see the whole island. No on-screen gamepad.

Free to play, honestly

Everything that decides a battle is skill and terrain. What money buys, later on, is how your army looks and the stories you play. Never the outcome.

What comes next

The single-player game ships first. After that come asynchronous multiplayer, where a match runs a turn a day and your phone tells you when it is your move, and clans. A persistent world on a real world map is the long game.

Dates are not promises. This is one person building a game, in the open.